Some turns may consist of only playing a card to the table. Once a player has taken their main action and a possible side action, play passes to the next player. Finally, you could choose to use the dice to activate some specific actions. Some cards can be activated as a side action, these are noted with a star icon (without a circle), You can also meditate which allows you to change the face of the dice in your Active pool – however, for each die that you modify, you must discard a card from your hand, from your Ready spell area or the top of your deck. You also get the option of taking a side action each turn. When you attack a particular unit, the method is similar with the exception that the Phoenixborn can serve as a guard and become the target of the attack instead.Īgain, you get to take one of the above choices as a main action. Each unblocked attacker will deal damage directly to the Phoenixborn. In addition, any text on that card does not have effect as long as the Exhausted token is on it. Cards with an Exhaustion token on them cannot attack, block or counter. The defender then decides which blocking cards will also counter the attack (as the blocker could simply block and not retaliate.) All attacking cards and all countering defenders then deal damage to their opponent, and each of those cards gets an Exhaustion marker placed on them. The defending player can then declare up to 1 blocker for each attacking card – these blocking cards are moved directly in front of the attacking card that it will block. When you attack a Phoenixborn, you declare which of your units are attacking. If you do not have the right icons on the dice, you can always use a side action to change the dice to what you need. It may also be necessary to use some of your dice in order to use the abilities of a card. You will see an encircled star symbol on the card to show that this is necessary. Some cards require your entire main action to activate or play that card. In addition to choosing one of these main actions, players can also take a side action: changing the faces of the dice, activating dice, or possibly activating a card. The main action choices are: activate a card, attack an opponent Phoenixborn or attack an opposing unit. This phase continues until all players pass in succession. In the Player Turns Phase – players alternate taking turns to take an action or pass. If there are not enough cards in your deck to draw to 5, your Phoenixborn takes one point of damage for each card that could not be drawn. Finally, each player draws back up to 5 cards. Additionally, players are allowed to discard any number of cards from their hand. In the Preparation phase, each player rolls any dice in their Exhausted pool and moves these dice to their Active pool. In each round, there are 3 different phases: 1) Preparation, 2) Player Turns, 3) Recovery. As I said earlier, the game is a duel, and the game goes in a number of rounds until one of the Phoenixborn are eliminated. During the course of the game, players may summon units to the table, and these units stand between the Phoenixborn and the opponent’s side. Finally, Ready spells are special cards that are put into play (onto the Spellboard usually) and can then be activated in a later turn.Įach player also takes a supply of 10 dice and puts it near his deck. Alteration cards modify other cards in the game and change the abilities of those cards. Ally cards are played to the table are serve as units that can attack and defend in the battle. Reaction spells are played in response to a specific situation (as outlined on the card). Action spells have specific actions as described on the bottom of the card. There are five different types of cards that can be included in your deck. Additionally, each player constructs a conjuration deck (the contents of this are dependent on which summoning spells are included in your main deck). The Phoenixborn cards start on the table, and each player draws a hand of 5 cards from his deck to start the game. Each player is a Phoenixborn, a wizard/warrior who controls different units and casts spells – all found within their deck. Ashes is a dueling game where players construct a deck of 30 cards to do battle against their opponent.
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