![]() All that aside, I feel the game did very well in capturing the feel of Hot Wheels with how the tracks are set up and how you're playing in, for example, a bedroom or basement and you race around or under chairs and such. So I was not able to play the multiplayer modes. Lastly, as of writing this review, I do not have Playstation +. I did "purchase" the free vehicles and the couple free holiday packs but I do not count those as DLC as they didn't add any extra tracks and I did not use any of those vehicles in my playthrough. I did not purchase the Batman or Monster Truck expansion. I was missing quite a bit of Time Attack mission progress but that might be because I was missing the Unleashed requirements which the game might have been counting. ![]() Hot Wheels City Rumble mode progress: 78.6%. My playtime was gotten from my Playstation profile. I like arcade-racers, but not this one.ġ0h PlayedThe game will not record your playtime as far as I saw. ![]() The game can be quite punishing, if you have to reset because you missed a blind jump, chances are you will not be able to catch up with medium AI. It's quite clear some of the people on the team had no idea what they were doing, while others did. The track design is extremely varying, from quite decent with care put into making lines that are doable, but then the next track has blind jumps all over the place and boost pads in corners you obviously have to drift through. Do you carry boost speed into the air? You can make a snail look fast with enough speed lines and view distortion, so just because boosting looks fast doesn't mean anything. Is it faster to force a drive and then boost, or is it better to not drift at all? Do boosts and those green areas stack? Does either of them raise your top speed, because you sometimes have to choose between them. The latter means you have no clue what the optimal way to drive is. The first two things mean the AI is probably rubberbanding all over the place and they're trying to hide it. The game is lacking a minimap, this sorry excuse shows you less than you can see on your screen, it doesn't give split-times, and doesn't give you a speed-indicator. The snake is hard to avoid, as you often haven't seen how long it's been open, and the spider is hard to avoid if you don't save up boost for it. The awful random track-pieces such as the spider and the snake might be fun with friends, but are otherwise just a massive annoyance. I just couldn't get perfect control over it like you can in games like Need for Speed, Burnout, Gotham or even Mario Kart. The driving is okay, but it feels worse than other arcade-racers, the drifting especially never felt right to me. ![]() You often have the sun in your vision, making it very tricky to properly see corners, whereas other parts of tracks are so dark you cannot really make out where the corner is going, especially when off the track-pieces. Overall this had great potential and could be built on but for now it feels like just a bog standard kart style racer propped up by the hot wheels brand.Ħh 10m PlayedMediocre gameplay with very little content, it looks nice-ish, except that the realism gets in the way of readability. On that note, for some of the unleashed time requirements it's almost essential you use shortcuts which require sometimes absurd maneuvers requiring multiple attempts to pull off. However, the difficulty settings don't transfer to the time attack levels of the main story so the time requirements there stay the same regardless of level which is ridiculous. Medium is very competitive while easy is like infant level easy. The difficulty settings are also absolutely broken. The main story mode is as bare bones as it gets and utterly tedious. No power ups, unpredictable physics, extremely annoying track hazards and repetitive feeling tracks result in a very bland feeling game. The track creator and ability to download liveries is definitely cool, but the racing itself after the initial 30mins or so is so bland. I wanted to love this game but besides the cool array of toy cars and that initial exhilaration of the racing, the game just feels so hollow and basic. ![]()
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