![]() There are a total of nine varieties of power plants in SimCity 2000, including coal, oil, natural gas, nuclear, wind turbines, hydroelectric dams (which can only be placed on waterfall tiles), solar and the futuristic fusion power and satellite microwave plant. Players can build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports. New types of facilities include prisons, schools, libraries, museums, marinas, hospitals and arcologies. SimCity 2000 was a major extension of the concept the view was now dimetric instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways. The unexpected and enduring success of the original SimCity, combined with the relative lack of success with other 'Sim' titles, finally motivated the development of a sequel. ![]() In 1995, SimCity 2000 won 'Best Military or Strategy Computer Game' Origins Award. It was later released on the Amiga, DOS & Microsoft Windows, followed by a release for OS/2. SimCity 2000 was first released by Maxis in 1994 for computers running Apple Macintosh Operating System. SimCity 2000 (SC2K) is a city-building simulation video game and the second installment in the SimCity series. īrian Conrad, Sue Kasper, Justin McCormick We are working on the others.įred Haslam, Will Wright, Daniel Browning, Bonnie Borucki. This game can be played also in a version for SNES. ![]() If you prefer to use a java applet emulator, follow this link. This game is emulated by javascript emulator em-dosbox. For fullscreen press 'Right Alt' + 'Enter'. When you see the term "control-click," it means you should hold down the Control key on the keyboard while you click.Game is controlled by the same keys that are used to playing under MS DOS. When you see the term "Shift-click," it means to hold down either Shift key on the keyboard and click the mouse button. Unless otherwise specified, whenever this manual refers to clicking, double-clicking or clicking and dragging, use the left (or only) mouse button. Release the mouse button to release the object. Click and drag-point the cursor to an object, then press and hold the left (or only) mouse button, then move the mouse to drag the object.Double-click-point the cursor to an object and briefly press the left (or only) mouse button twice quickly.Click-point the cursor to an object and briefly press the left (or only) mouse button.To play, you must know how to use a mouse for the following actions: Iīefore jumping into the tutorials, take a moment to look over the following skills and conventions that will make your stay in SimCity 2000 a pleasant one. A living organism made up of its collective inhabitants, a city is many things, but it is above all a storehouse of human characteristics. Cities are alive and have personalities, each different from all others and each in constant change. Spread throughout the manual, they give a historical and humanistic perspective to planning that you may wish to incorporate into your city designs.Ĭities are for people: a place for their hopes and dreams, their work and play, their homes and homes for their children. ![]() This series of vignettes about cities and city planning was provided by Richard Bartlett, AIA, Architect. You may figure everything else out on your own, and never need the other tutorials, but they're here if and when you want them. We suggest that you whip through the first tutorial, then go play on your own for a while. The third one goes into detail on a few of the advanced features. The second one focuses on creating, editing and modifying your city's terrain, both before and after you've begun building your city. The first one is a general overview of the basic features of SimCity 2000-enough so you can start a new city, and get going on your own. There are three tutorials, each designed to be finished in one short sitting so you can get them out of the way and get on with the important business of building and running your cities. ![]() These tutorials are designed to help you adjust to your new office with as little transition time as possible. It's a tough game, but somebody's gotta play it. Congratulations! By the virtue of owning SimCity 2000 you are hereby proclaimed Mayor of a million cities and ruler of a billion simulated lives (your Sims). ![]()
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